Weeny Issi Classic by Thundersmacker


Micro Machine.


Info:

Straight from the Southern San Andreas Super Sport Series DLC comes this teeny Weeny Issi.

A few small detals were added to the model including a small reversing light and classic Mini style bumper guards.

New wheels have been made to resemble the classic 8-spoke wheels seen on some vintage Minis.

Four different variations of front grill, two sets of fog lights, and a roof rack are included as optional extras.

The roof will spawn with either a white top with white hood stripes, black top, a Union Jack flag, or will be blank so that you can have any color on the top.

UV mapping for liveries has been preserved in the conversion, so any liveries made for the GTA V model will work on this convert.

A template has been included so you can make your own liveries or put your own country flag on the roof.

As always it has a low file size and proper LODs.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Issi. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed some model errors.

Update V1.2 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

Some clipping will occur when turning or crashing. This is due to the small nature of the car, which was never intended to be in GTA IV.

I've tried to fix it but couldn't come up with any solution that worked for me, the only real way to fix the problem is to modify the animations so that the driver and passenger don't move around so much in the interior.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

ISSI       1200.0  0.00  85	0.0 0.00 -0.19 		1.0  5  0.125 1.0 130.0	0.21 0.660 0.45 34.0		1.33 1.06 14.2 0.12 0.4847		2.4  1.3  1.4  0.09 -0.13 0.0  0.50  		1.0 0.6 0.9 1.5 	0.0  15000 		440000		1				0

vehicles.ide ( uses the Blista sound ) ( if you want the car to spawn without roof/hood liveries then remove the "+livery" at the end of the line )

issi,		issi,		car,		ISSI,		BLISTA,		VEH@STD,	NULL,	10,	5,		0.1620,	0.1620,		0.3,	2,	1.0	,1,	ext_sunroof+ext_strong+livery

carcols.dat   ( goes in the car3 section ) ( color 1 is main body color, color 2 is the roof color when the blank livery is present, color 4 is the wheel color. )

issi, 	29,29,0,1, 28,112,1,13, 32,32,1,10, 31,31,1,10, 38,112,1,26, 56,112,1,13, 50,50,1,10, 61,0,1,13, 81,81,1,10, 64,112,1,13, 79,0,1,10, 69,112,1,13, 87,87,1,10, 91,91,1,10, 96,96,1,13, 102,112,1,13, 112,112,1,10, 0,112,1,13, 21,0,3,3,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE issi FIELD BOOT_OPEN POS 0.553144 -0.685444 0.393486 ANGLES 0.408269 0.001365 2.643035 FOV 55.000000
VEHICLE issi FIELD BONNET_FWD POS -0.008253 0.747770 0.653522 ANGLES 0.000154 0.000130 -0.000048 FOV 55.000000
VEHICLE issi FIELD BONNET_BWD POS -0.000910 -1.406211 0.655044 ANGLES 0.000206 0.000000 -3.141533 FOV 55.000000
VEHICLE issi FIELD CINEY_WHEEL POS -0.954204 0.167100 0.042358 ANGLES -0.120975 -0.000079 -0.126062 FOV 55.000000
VEHICLE issi FIELD CINEY_UNDER POS -0.028471 0.313451 -0.329754 ANGLES 0.000316 0.000071 -0.000062 FOV 55.000000
VEHICLE issi FIELD CINEY_MISC_1 POS 1.424784 -4.193884 1.075789 ANGLES -0.181534 -0.188471 0.251901 FOV 45.000000
VEHICLE issi FIELD CINEY_MISC_2 POS -0.880127 -0.227844 0.738505 ANGLES -0.116195 0.351977 -0.304748 FOV 45.000000
VEHICLE issi FIELD JACKED POS 0.128775 0.281616 0.262573 ANGLES 0.299304 0.000000 2.137951 FOV 55.000000
VEHICLE issi FIELD BUSTED POS -0.517818 0.618042 0.584595 ANGLES -0.002101 -0.000000 2.661761 FOV 55.000000
VEHICLE issi FIELD CARPHONE POS -0.389896 0.944336 0.608276 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE issi FIELD BONNET_L POS -0.433640 0.160522 0.623535 ANGLES 0.000118 -0.000000 1.572128 FOV 55.000000
VEHICLE issi FIELD BONNET_R POS 0.387511 0.160192 0.624965 ANGLES 0.002077 -0.001324 -1.570158 FOV 55.000000
VEHICLE issi FIELD CINEY_WHEEL_2 POS 1.077244 -1.728516 -0.077393 ANGLES 0.125340 0.221867 0.169940 FOV 55.000000
VEHICLE issi FIELD CINEY_BACK POS -1.015289 0.688599 0.759521 ANGLES -0.288288 0.114687 -3.033298 FOV 55.000000
VEHICLE issi FIELD BUMPER POS 0.000000 2.203125 -0.109619 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE issi FIELD AIM_FR POS 0.019948 -0.268287 1.162720 ANGLES -1.562028 -0.006844 -0.006843 FOV 55.000000
VEHICLE issi FIELD CINEY_FAR_1 POS -2.063658 -3.805401 0.423462 ANGLES -0.162171 -0.157351 -0.388091 FOV 55.000000
VEHICLE issi FIELD CINEY_FAR_2 POS 1.719261 -3.885585 1.181763 ANGLES -0.292169 0.247486 0.340961 FOV 55.000000
VEHICLE issi FIELD CINEY_FAR_3 POS 1.295129 2.520843 -0.124756 ANGLES 0.072755 -0.183852 2.438603 FOV 74.300003
VEHICLE issi FIELD CINEY_FAR_4 POS -1.583222 3.823242 0.942383 ANGLES -0.249885 0.233088 -2.808533 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[issi]
structType = 0
field_1 = 41395
flags = 0xAA629 
floatAsInt_A = -14.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.8
floatAsInt_multiplier1200_8E = 0.83337
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = FUTO_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HATCHBACK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1